240 lines
8.0 KiB
C#
240 lines
8.0 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Events;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Pulling
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{
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public abstract partial class SharedPullingSystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public bool CanPull(EntityUid puller, EntityUid pulled)
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{
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if (!EntityManager.TryGetComponent<SharedPullerComponent>(puller, out var comp))
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{
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return false;
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}
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if (comp.NeedsHands && !_handsSystem.TryGetEmptyHand(puller, out _))
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{
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return false;
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}
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if (!_blocker.CanInteract(puller, pulled))
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{
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return false;
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}
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if (!EntityManager.TryGetComponent<PhysicsComponent>(pulled, out var physics))
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{
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return false;
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}
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if (physics.BodyType == BodyType.Static)
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{
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return false;
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}
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if (puller == pulled)
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{
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return false;
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}
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if(_containerSystem.IsEntityInContainer(puller) || _containerSystem.IsEntityInContainer(pulled))
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{
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return false;
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}
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if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
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{
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// Prevent people pulling the chair they're on, etc.
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if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pulled))
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{
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return false;
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}
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}
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var getPulled = new BeingPulledAttemptEvent(puller, pulled);
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RaiseLocalEvent(pulled, getPulled, true);
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var startPull = new StartPullAttemptEvent(puller, pulled);
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RaiseLocalEvent(puller, startPull, true);
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return (!startPull.Cancelled && !getPulled.Cancelled);
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}
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public bool TogglePull(EntityUid puller, SharedPullableComponent pullable)
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{
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if (pullable.Puller == puller)
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{
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return TryStopPull(pullable);
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}
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return TryStartPull(puller, pullable.Owner);
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}
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// -- Core attempted actions --
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public bool TryStopPull(SharedPullableComponent pullable, EntityUid? user = null)
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{
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if (_timing.ApplyingState)
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return false;
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if (!pullable.BeingPulled)
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{
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return false;
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}
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var msg = new StopPullingEvent(user);
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RaiseLocalEvent(pullable.Owner, msg, true);
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if (msg.Cancelled) return false;
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// Stop pulling confirmed!
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if (TryComp<PhysicsComponent>(pullable.Owner, out var pullablePhysics))
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{
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_physics.SetFixedRotation(pullable.Owner, pullable.PrevFixedRotation, body: pullablePhysics);
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}
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_pullSm.ForceRelationship(null, pullable);
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return true;
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}
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public bool TryStartPull(EntityUid puller, EntityUid pullable)
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{
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if (!EntityManager.TryGetComponent(puller, out SharedPullerComponent? pullerComp))
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{
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return false;
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}
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if (!EntityManager.TryGetComponent(pullable, out SharedPullableComponent? pullableComp))
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{
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return false;
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}
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return TryStartPull(pullerComp, pullableComp);
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}
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// The main "start pulling" function.
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public bool TryStartPull(SharedPullerComponent puller, SharedPullableComponent pullable)
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{
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if (_timing.ApplyingState)
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return false;
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if (puller.Pulling == pullable.Owner)
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return true;
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// Pulling a new object : Perform sanity checks.
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if (!CanPull(puller.Owner, pullable.Owner))
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{
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return false;
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}
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if (!EntityManager.TryGetComponent<PhysicsComponent>(puller.Owner, out var pullerPhysics))
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{
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return false;
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}
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if (!EntityManager.TryGetComponent<PhysicsComponent>(pullable.Owner, out var pullablePhysics))
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{
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return false;
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}
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// Ensure that the puller is not currently pulling anything.
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// If this isn't done, then it happens too late, and the start/stop messages go out of order,
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// and next thing you know it thinks it's not pulling anything even though it is!
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var oldPullable = puller.Pulling;
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if (oldPullable != null)
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{
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if (EntityManager.TryGetComponent(oldPullable.Value, out SharedPullableComponent? oldPullableComp))
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{
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if (!TryStopPull(oldPullableComp))
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{
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return false;
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}
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}
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else
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{
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Log.Warning("Well now you've done it, haven't you? Someone transferred pulling (onto {0}) while presently pulling something that has no Pullable component (on {1})!", pullable.Owner, oldPullable);
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return false;
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}
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}
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// Ensure that the pullable is not currently being pulled.
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// Same sort of reasons as before.
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var oldPuller = pullable.Puller;
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if (oldPuller != null)
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{
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if (!TryStopPull(pullable))
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{
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return false;
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}
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}
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// Continue with pulling process.
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var pullAttempt = new PullAttemptEvent(pullerPhysics, pullablePhysics);
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RaiseLocalEvent(puller.Owner, pullAttempt, broadcast: false);
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if (pullAttempt.Cancelled)
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{
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return false;
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}
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RaiseLocalEvent(pullable.Owner, pullAttempt, true);
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if (pullAttempt.Cancelled)
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return false;
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_interaction.DoContactInteraction(pullable.Owner, puller.Owner);
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_pullSm.ForceRelationship(puller, pullable);
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pullable.PrevFixedRotation = pullablePhysics.FixedRotation;
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_physics.SetFixedRotation(pullable.Owner, pullable.FixedRotationOnPull, body: pullablePhysics);
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(puller.Owner):user} started pulling {ToPrettyString(pullable.Owner):target}");
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return true;
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}
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public bool TryMoveTo(SharedPullableComponent pullable, EntityCoordinates to)
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{
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if (pullable.Puller == null)
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{
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return false;
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}
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if (!EntityManager.HasComponent<PhysicsComponent>(pullable.Owner))
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{
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return false;
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}
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_pullSm.ForceSetMovingTo(pullable, to);
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return true;
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}
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public void StopMoveTo(SharedPullableComponent pullable)
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{
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_pullSm.ForceSetMovingTo(pullable, null);
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}
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}
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}
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