* ports clown and sec outfits * bikehorn and soundemitters * very smol bike horn * working fine sounds * Oh wow i can do it through github Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * fixes for review * fixes prototype * fixing entrypoint
243 lines
9.5 KiB
C#
243 lines
9.5 KiB
C#
using System;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Content.Shared.Audio;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Shared.GameObjects.Components.Inventory;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal class MoverSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IPauseManager _pauseManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private Random _footstepRandom;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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/// <inheritdoc />
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(PlayerInputMoverComponent));
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var moveUpCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.North, true),
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session => HandleDirChange(session, Direction.North, false));
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var moveLeftCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.West, true),
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session => HandleDirChange(session, Direction.West, false));
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var moveRightCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.East, true),
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session => HandleDirChange(session, Direction.East, false));
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var moveDownCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.South, true),
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session => HandleDirChange(session, Direction.South, false));
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var runCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleRunChange(session, true),
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session => HandleRunChange(session, false));
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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input.BindMap.BindFunction(EngineKeyFunctions.MoveUp, moveUpCmdHandler);
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input.BindMap.BindFunction(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler);
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input.BindMap.BindFunction(EngineKeyFunctions.MoveRight, moveRightCmdHandler);
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input.BindMap.BindFunction(EngineKeyFunctions.MoveDown, moveDownCmdHandler);
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input.BindMap.BindFunction(EngineKeyFunctions.Run, runCmdHandler);
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SubscribeEvent<PlayerAttachSystemMessage>(PlayerAttached);
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SubscribeEvent<PlayerDetachedSystemMessage>(PlayerDetached);
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_footstepRandom = new Random();
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_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
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}
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private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev)
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{
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if (ev.Entity.HasComponent<IMoverComponent>())
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{
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ev.Entity.RemoveComponent<IMoverComponent>();
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}
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ev.Entity.AddComponent<PlayerInputMoverComponent>();
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}
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private static void PlayerDetached(object sender, PlayerDetachedSystemMessage ev)
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{
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ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
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{
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input.BindMap.UnbindFunction(EngineKeyFunctions.MoveUp);
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input.BindMap.UnbindFunction(EngineKeyFunctions.MoveLeft);
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input.BindMap.UnbindFunction(EngineKeyFunctions.MoveRight);
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input.BindMap.UnbindFunction(EngineKeyFunctions.MoveDown);
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input.BindMap.UnbindFunction(EngineKeyFunctions.Run);
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}
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base.Shutdown();
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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var mover = entity.GetComponent<PlayerInputMoverComponent>();
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var physics = entity.GetComponent<PhysicsComponent>();
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UpdateKinematics(entity.Transform, mover, physics);
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}
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}
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private void UpdateKinematics(ITransformComponent transform, PlayerInputMoverComponent mover, PhysicsComponent physics)
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{
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if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
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{
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if (physics.LinearVelocity != Vector2.Zero)
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physics.LinearVelocity = Vector2.Zero;
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}
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else
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{
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physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.SprintMoveSpeed : mover.WalkMoveSpeed);
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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// Handle footsteps.
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var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
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mover.StepSoundDistance += distance;
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mover.LastPosition = transform.GridPosition;
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float distanceNeeded;
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if (mover.Sprinting)
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{
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distanceNeeded = StepSoundMoveDistanceRunning;
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}
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else
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{
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distanceNeeded = StepSoundMoveDistanceWalking;
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}
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if (mover.StepSoundDistance > distanceNeeded)
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{
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mover.StepSoundDistance = 0;
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if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
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&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
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&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
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{
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modifier.PlayFootstep();
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}
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else
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{
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PlayFootstepSound(transform.GridPosition);
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}
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}
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}
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}
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private static void HandleDirChange(ICommonSession session, Direction dir, bool state)
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{
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if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
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return;
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moverComp.SetVelocityDirection(dir, state);
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}
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private static void HandleRunChange(ICommonSession session, bool running)
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{
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if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
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return;
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moverComp.Sprinting = running;
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}
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private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
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where T: Component
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{
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component = default;
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var ent = session.AttachedEntity;
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if (ent == null || !ent.IsValid())
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return false;
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if (!ent.TryGetComponent(out T comp))
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return false;
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component = comp;
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return true;
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}
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private void PlayFootstepSound(GridCoordinates coordinates)
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{
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// Step one: figure out sound collection prototype.
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var grid = _mapManager.GetGrid(coordinates.GridID);
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var tile = grid.GetTileRef(coordinates);
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// If the coordinates have a catwalk, it's always catwalk.
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string soundCollectionName;
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var catwalk = false;
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foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
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{
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if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
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{
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catwalk = true;
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break;
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}
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}
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if (catwalk)
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{
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// Catwalk overrides tile sound.s
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soundCollectionName = "footstep_catwalk";
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}
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else
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{
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// Walking on a tile.
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var def = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (def.FootstepSounds == null)
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{
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// Nothing to play, oh well.
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return;
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}
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soundCollectionName = def.FootstepSounds;
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}
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// Ok well we know the position of the
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
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var file = _footstepRandom.Pick(soundCollection.PickFiles);
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_audioSystem.Play(file, coordinates);
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}
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}
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}
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