17 lines
397 B
C#
17 lines
397 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Interaction.Events
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{
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public sealed class AttackAttemptEvent : CancellableEntityEventArgs
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{
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public EntityUid Uid { get; }
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public EntityUid? Target { get; }
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public AttackAttemptEvent(EntityUid uid, EntityUid? target = null)
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{
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Uid = uid;
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Target = target;
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}
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}
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}
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