Files
tbd-station-14/Content.Server/PAI/PAISystem.cs
Leon Friedrich ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00

190 lines
7.9 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.PAI;
using Content.Shared.Verbs;
using Content.Shared.Instruments;
using Content.Server.Popups;
using Content.Server.Instruments;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind.Components;
using Robust.Server.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Content.Shared.Actions;
namespace Content.Server.PAI
{
public sealed class PAISystem : SharedPAISystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PAIComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<PAIComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
SubscribeLocalEvent<PAIComponent, GetVerbsEvent<ActivationVerb>>(AddWipeVerb);
SubscribeLocalEvent<PAIComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, PAIComponent component, ComponentStartup args)
{
if (component.MidiAction != null)
_actionsSystem.AddAction(uid, component.MidiAction, null);
}
private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args)
{
if (component.MidiAction != null)
_actionsSystem.RemoveAction(uid, component.MidiAction);
}
private void OnExamined(EntityUid uid, PAIComponent component, ExaminedEvent args)
{
if (args.IsInDetailsRange)
{
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
{
args.PushMarkup(Loc.GetString("pai-system-pai-installed"));
}
else if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
{
args.PushMarkup(Loc.GetString("pai-system-still-searching"));
}
else
{
args.PushMarkup(Loc.GetString("pai-system-off"));
}
}
}
private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
// Placeholder PAIs are essentially portable ghost role generators.
args.Handled = true;
// Check for pAI activation
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
{
_popupSystem.PopupEntity(Loc.GetString("pai-system-pai-installed"), uid, Filter.Entities(args.User));
return;
}
else if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
{
_popupSystem.PopupEntity(Loc.GetString("pai-system-still-searching"), uid, Filter.Entities(args.User));
return;
}
// Ownership tag
string val = Loc.GetString("pai-system-pai-name", ("owner", args.User));
EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName = val;
var ghostFinder = EntityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
ghostFinder.RoleName = Loc.GetString("pai-system-role-name");
ghostFinder.RoleDescription = Loc.GetString("pai-system-role-description");
_popupSystem.PopupEntity(Loc.GetString("pai-system-searching"), uid, Filter.Entities(args.User));
UpdatePAIAppearance(uid, PAIStatus.Searching);
}
private void OnMindRemoved(EntityUid uid, PAIComponent component, MindRemovedMessage args)
{
// Mind was removed, shutdown the PAI.
PAITurningOff(uid);
}
private void OnMindAdded(EntityUid uid, PAIComponent pai, MindAddedMessage args)
{
// Mind was added, shutdown the ghost role stuff so it won't get in the way
if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
EntityManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
UpdatePAIAppearance(uid, PAIStatus.On);
}
private void PAITurningOff(EntityUid uid)
{
UpdatePAIAppearance(uid, PAIStatus.Off);
// Close the instrument interface if it was open
// before closing
if (EntityManager.TryGetComponent<ServerUserInterfaceComponent>(uid, out var serverUi))
if (EntityManager.TryGetComponent<ActorComponent>(uid, out var actor))
if (serverUi.TryGetBoundUserInterface(InstrumentUiKey.Key,out var bui))
bui.Close(actor.PlayerSession);
// Stop instrument
if (EntityManager.TryGetComponent<InstrumentComponent>(uid, out var instrument)) _instrumentSystem.Clean(uid, instrument);
if (EntityManager.TryGetComponent<MetaDataComponent>(uid, out var metadata))
{
var proto = metadata.EntityPrototype;
if (proto != null)
metadata.EntityName = proto.Name;
}
}
private void UpdatePAIAppearance(EntityUid uid, PAIStatus status)
{
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(PAIVisuals.Status, status);
}
}
private void AddWipeVerb(EntityUid uid, PAIComponent pai, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
{
ActivationVerb verb = new();
verb.Text = Loc.GetString("pai-system-wipe-device-verb-text");
verb.Act = () => {
if (pai.Deleted)
return;
// Wiping device :(
// The shutdown of the Mind should cause automatic reset of the pAI during OnMindRemoved
// EDIT: But it doesn't!!!! Wtf? Do stuff manually
if (EntityManager.HasComponent<MindComponent>(uid))
{
EntityManager.RemoveComponent<MindComponent>(uid);
_popupSystem.PopupEntity(Loc.GetString("pai-system-wiped-device"), uid, Filter.Entities(args.User));
PAITurningOff(uid);
}
};
args.Verbs.Add(verb);
}
else if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
{
ActivationVerb verb = new();
verb.Text = Loc.GetString("pai-system-stop-searching-verb-text");
verb.Act = () => {
if (pai.Deleted)
return;
if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
{
EntityManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
_popupSystem.PopupEntity(Loc.GetString("pai-system-stopped-searching"), uid, Filter.Entities(args.User));
PAITurningOff(uid);
}
};
args.Verbs.Add(verb);
}
}
}
}