Files
tbd-station-14/Content.Client/Inventory/ClientInventorySystem.cs
mirrorcult c0ecdb09af Slipping tweaks + remove EffectBlocker (#4955)
* Slipping tweaks + remove EffectBlocker

* mfw failed merge conflict resolution

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-10-25 17:43:49 +11:00

55 lines
1.8 KiB
C#

using Content.Client.HUD;
using Content.Client.Items.Components;
using Content.Shared.Input;
using Content.Shared.Inventory;
using Content.Shared.Slippery;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
namespace Content.Client.Inventory
{
[UsedImplicitly]
public sealed class ClientInventorySystem : EntitySystem
{
[Dependency] private readonly IGameHud _gameHud = default!;
public override void Initialize()
{
base.Initialize();
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenInventoryMenu,
InputCmdHandler.FromDelegate(_ => HandleOpenInventoryMenu()))
.Register<ClientInventorySystem>();
SubscribeLocalEvent<ClientInventoryComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
SubscribeLocalEvent<ClientInventoryComponent, SlipAttemptEvent>(OnSlipAttemptEvent);
}
// jesus christ, this is duplicated to server/client, should really just be shared..
private void OnSlipAttemptEvent(EntityUid uid, ClientInventoryComponent component, SlipAttemptEvent args)
{
if (component.TryGetSlot(EquipmentSlotDefines.Slots.SHOES, out IEntity? shoes))
{
RaiseLocalEvent(shoes.Uid, args, false);
}
}
public override void Shutdown()
{
CommandBinds.Unregister<ClientInventorySystem>();
base.Shutdown();
}
private void HandleOpenInventoryMenu()
{
_gameHud.InventoryButtonDown = !_gameHud.InventoryButtonDown;
}
}
}