* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
48 lines
1.0 KiB
JSON
48 lines
1.0 KiB
JSON
{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "tgstation at ff1c30ac123dd28c6b5fee11e7f03654f5daa731, plasma windows from paradise at 44c12c6d9d0e42a9d3a582dff7e9a8d72b6ea68a, uranium windows made via edit by SphiraI(github), clockwork windows from https://github.com/tgstation/tgstation/blob/21b42d49ecf2b87f665b5f122368f6a247676721/icons/obj/smooth_structures/structure_variations.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "window",
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"directions": 4
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},
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{
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"name": "reinforced_window",
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"directions": 4
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},
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{
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"name": "tinted_window",
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"directions": 4
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},
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{
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"name": "frosted_window",
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"directions": 4
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},
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{
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"name": "clock_window",
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"directions": 4
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},
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{
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"name": "plasma_window",
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"directions": 4
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},
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{
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"name": "plasma_reinforced_window",
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"directions": 4
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},
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{
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"name": "uranium_window",
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"directions": 4
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},
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{
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"name": "uranium_reinforced_window",
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"directions": 4
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}
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]
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}
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