Files
tbd-station-14/Content.Server/Shuttles/Systems/ShuttleSystem.cs
2022-11-04 10:12:25 +11:00

167 lines
5.5 KiB
C#

using Content.Server.Shuttles.Components;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Shuttles.Systems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Shuttles.Systems
{
[UsedImplicitly]
public sealed partial class ShuttleSystem : SharedShuttleSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private ISawmill _sawmill = default!;
public const float TileMassMultiplier = 0.5f;
public const float ShuttleLinearDamping = 0.05f;
public const float ShuttleAngularDamping = 0.05f;
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("shuttles");
InitializeEmergencyConsole();
InitializeEscape();
InitializeFTL();
InitializeIFF();
InitializeImpact();
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateEmergencyConsole(frameTime);
UpdateHyperspace(frameTime);
}
private void OnRoundRestart(RoundRestartCleanupEvent ev)
{
CleanupEmergencyConsole();
CleanupEmergencyShuttle();
CleanupHyperspace();
}
public override void Shutdown()
{
base.Shutdown();
ShutdownEscape();
ShutdownEmergencyConsole();
}
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
{
// Easier than doing it in the comp and they don't have constructors.
for (var i = 0; i < component.LinearThrusters.Length; i++)
{
component.LinearThrusters[i] = new List<ThrusterComponent>();
}
}
private void OnGridFixtureChange(GridFixtureChangeEvent args)
{
// Look this is jank but it's a placeholder until we design it.
if (args.NewFixtures.Count == 0) return;
var manager = Comp<FixturesComponent>(args.NewFixtures[0].Body.Owner);
foreach (var fixture in args.NewFixtures)
{
_physics.SetDensity(fixture, TileMassMultiplier, manager, false);
_fixtures.SetRestitution(fixture, 0.1f, manager, false);
}
_fixtures.FixtureUpdate(manager, args.NewFixtures[0].Body);
}
private void OnGridInit(GridInitializeEvent ev)
{
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
}
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
{
if (!EntityManager.HasComponent<MapGridComponent>(component.Owner))
{
return;
}
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
{
return;
}
if (component.Enabled)
{
Enable(physicsComponent);
}
}
public void Toggle(ShuttleComponent component)
{
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent)) return;
component.Enabled = !component.Enabled;
if (component.Enabled)
{
Enable(physicsComponent);
}
else
{
Disable(physicsComponent);
}
}
private void Enable(PhysicsComponent component)
{
component.BodyType = BodyType.Dynamic;
component.BodyStatus = BodyStatus.InAir;
component.FixedRotation = false;
component.LinearDamping = ShuttleLinearDamping;
component.AngularDamping = ShuttleAngularDamping;
}
private void Disable(PhysicsComponent component)
{
component.BodyType = BodyType.Static;
component.BodyStatus = BodyStatus.OnGround;
component.FixedRotation = true;
}
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
{
// None of the below is necessary for any cleanup if we're just deleting.
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
{
return;
}
Disable(physicsComponent);
}
}
}