* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Toggleable;
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using ItemTogglePointLightComponent = Content.Shared.Light.Components.ItemTogglePointLightComponent;
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namespace Content.Shared.Light.EntitySystems;
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/// <summary>
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/// Handles ItemToggle for PointLight
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/// </summary>
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public sealed class ItemTogglePointLightSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemTogglePointLightComponent, ItemToggledEvent>(OnLightToggled);
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}
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private void OnLightToggled(Entity<ItemTogglePointLightComponent> ent, ref ItemToggledEvent args)
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{
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if (!_light.TryGetLight(ent.Owner, out var light))
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return;
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_appearance.SetData(ent, ToggleableLightVisuals.Enabled, args.Activated);
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_light.SetEnabled(ent.Owner, args.Activated, comp: light);
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}
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}
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