29 lines
914 B
C#
29 lines
914 B
C#
using System;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Barrels.Components
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{
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[Serializable, NetSerializable]
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public class PumpBarrelComponentState : ComponentState
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{
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public (bool chambered, bool spent) Chamber { get; }
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public FireRateSelector FireRateSelector { get; }
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public (int count, int max)? Magazine { get; }
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public string? SoundGunshot { get; }
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public PumpBarrelComponentState(
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(bool chambered, bool spent) chamber,
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FireRateSelector fireRateSelector,
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(int count, int max)? magazine,
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string? soundGunshot)
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{
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Chamber = chamber;
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FireRateSelector = fireRateSelector;
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Magazine = magazine;
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SoundGunshot = soundGunshot;
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}
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}
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}
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