* Singularity fixes * Fix the rest * Woops * ahh * Nerf singulo for now * Final touchups for now * Review
112 lines
3.2 KiB
C#
112 lines
3.2 KiB
C#
using System;
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using Content.Shared.Radiation;
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using Content.Shared.Singularity.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Shared.Singularity
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{
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public abstract class SharedSingularitySystem : EntitySystem
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{
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public const string DeleteFixture = "DeleteCircle";
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private float GetFalloff(int level)
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{
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return level switch
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{
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0 => 9999f,
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1 => 6.4f,
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2 => 7.0f,
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3 => 8.0f,
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4 => 10.0f,
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5 => 12.0f,
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6 => 12.0f,
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_ => -1.0f
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};
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}
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private float GetIntensity(int level)
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{
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return level switch
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{
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0 => 0.0f,
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1 => 2.7f,
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2 => 14.4f,
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3 => 47.2f,
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4 => 180.0f,
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5 => 600.0f,
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6 => 800.0f,
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_ => -1.0f
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};
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}
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public void ChangeSingularityLevel(SharedSingularityComponent singularity, int value)
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{
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if (value == singularity.Level)
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{
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return;
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}
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value = Math.Clamp(value, 0, 6);
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var physics = singularity.Owner.GetComponentOrNull<PhysicsComponent>();
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if (singularity.Level > 1 && value <= 1)
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{
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// Prevents it getting stuck (see SingularityController.MoveSingulo)
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if (physics != null)
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{
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physics.LinearVelocity = Vector2.Zero;
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}
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}
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singularity.Level = value;
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if (singularity.Owner.TryGetComponent(out SharedRadiationPulseComponent? pulse))
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{
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pulse.RadsPerSecond = 10 * value;
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}
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if (singularity.Owner.TryGetComponent(out SharedAppearanceComponent? appearance))
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{
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appearance.SetData(SingularityVisuals.Level, value);
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}
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if (physics != null &&
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physics.GetFixture(DeleteFixture) is {Shape: PhysShapeCircle circle})
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{
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circle.Radius = value - 0.5f;
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}
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if (singularity.Owner.TryGetComponent(out SingularityDistortionComponent? distortion))
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{
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distortion.Falloff = GetFalloff(value);
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distortion.Intensity = GetIntensity(value);
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}
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singularity.Dirty();
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedSingularityComponent, PreventCollideEvent>(HandleFieldCollision);
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}
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private void HandleFieldCollision(EntityUid uid, SharedSingularityComponent component, PreventCollideEvent args)
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{
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var other = args.BodyB.Owner;
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if ((!other.HasComponent<SharedContainmentFieldComponent>() &&
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!other.HasComponent<SharedContainmentFieldGeneratorComponent>()) ||
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component.Level >= 4)
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{
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args.Cancel();
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return;
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}
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}
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}
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}
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