* Broadphase refactor (content) * Shuttle jank * Fixes * Testing jank * Features and things * Balance stuffsies * AHHHHHHHHHHHHHHHH * Mass and stuff working * Fix drops * Another balance pass * Balance AGEN * Add in stuff for rotating shuttles for debugging * Nothing to see here * Testbed stuffsies * Fix some tests * Fixen test * Try fixing map * Shuttle movement balance pass * lasaggne * Basic Helmsman console working * Slight docking cleanup * Helmsman requires power * Basic shuttle test * Stuff * Fix computations * Add shuttle console to saltern * Rename helmsman to shuttleconsole * Final stretch * More tweaks * Fix piloting prediction for now.
21 lines
576 B
C#
21 lines
576 B
C#
using Content.Shared.Movement;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.Shuttles
|
|
{
|
|
public abstract class SharedShuttleConsoleSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<PilotComponent, MovementAttemptEvent>(HandleMovementBlock);
|
|
}
|
|
|
|
private void HandleMovementBlock(EntityUid uid, PilotComponent component, MovementAttemptEvent args)
|
|
{
|
|
if (component.Console == null) return;
|
|
args.Cancel();
|
|
}
|
|
}
|
|
}
|