* Moves HumanoidCharacterAppearance to ECS * Makes HumanoidAppearanceSystem work over networks * Makes HumanoidAppearanceSystem more efficient * Cleans up the files * Updates privacy on a couple of functions * Fixes a few using references, renames a file * Makes HumanoidAppearanceSystem more cleaner * Fixes Magic Mirror * Cleanup * HumanoidAppearanceComponent now has a friend SharedHumanoidAppearanceSystem is only allowed to act on this, now * Fixes the Body-HumanoidAppearance ECS scaffolding * a little cleanup never hurt anybody * quick fix for magic mirror appearance access * Replaces a networked event with a local one This one was... causing bugs
19 lines
438 B
C#
19 lines
438 B
C#
using Content.Shared.CharacterAppearance;
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namespace Content.Shared.Preferences
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{
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public interface ICharacterProfile
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{
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string Name { get; }
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ICharacterAppearance CharacterAppearance { get; }
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bool MemberwiseEquals(ICharacterProfile other);
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/// <summary>
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/// Makes this profile valid so there's no bad data like negative ages.
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/// </summary>
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void EnsureValid();
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}
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}
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