66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Interaction
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{
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/// <summary>
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/// This interface gives components behavior when using the entity in your active hand
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/// (done by clicking the entity in the active hand or pressing the keybind that defaults to Z).
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IUse
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{
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/// <summary>
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/// Called when we activate an object we are holding to use it
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/// </summary>
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/// <returns></returns>
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[Obsolete("Use UseInHandMessage instead")]
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bool UseEntity(UseEntityEventArgs eventArgs);
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}
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public class UseEntityEventArgs : EventArgs
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{
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public UseEntityEventArgs(IEntity user)
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{
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User = user;
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}
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public IEntity User { get; }
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}
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/// <summary>
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/// Raised when using the entity in your hands.
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/// </summary>
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[PublicAPI]
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public class UseInHandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity holding the item in their hand.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity holding the item in their hand.
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/// </summary>
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public EntityUid UserUid => User.Uid;
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/// <summary>
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/// Item that was used.
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/// </summary>
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public IEntity Used { get; }
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/// <summary>
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/// Item that was used.
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/// </summary>
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public EntityUid UsedUid => Used.Uid;
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public UseInHandEvent(IEntity user, IEntity used)
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{
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User = user;
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Used = used;
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}
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}
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}
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