Files
tbd-station-14/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
2021-11-09 15:35:03 +01:00

58 lines
2.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
using Content.Shared.Stacks;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Construction.Steps
{
[DataDefinition]
public class MaterialConstructionGraphStep : EntityInsertConstructionGraphStep
{
// TODO: Make this use the material system.
// TODO TODO: Make the material system not shit.
[DataField("material", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
public string MaterialPrototypeId { get; } = "Steel";
[DataField("amount")] public int Amount { get; } = 1;
public override void DoExamine(ExaminedEvent examinedEvent)
{
var material = IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
examinedEvent.Message.AddMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount), ("materialName", material.Name)));
}
public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
{
return entityManager.TryGetComponent(uid, out SharedStackComponent? stack) && stack.StackTypeId.Equals(MaterialPrototypeId) && stack.Count >= Amount;
}
public bool EntityValid(IEntity entity, [NotNullWhen(true)] out SharedStackComponent? stack)
{
if (entity.TryGetComponent(out SharedStackComponent? otherStack) && otherStack.StackTypeId.Equals(MaterialPrototypeId) && otherStack.Count >= Amount)
stack = otherStack;
else
stack = null;
return stack != null;
}
public override ConstructionGuideEntry GenerateGuideEntry()
{
var material = IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
return new ConstructionGuideEntry()
{
Localization = "construction-presenter-material-step",
Arguments = new (string, object)[]{("amount", Amount), ("material", material.Name)},
Icon = material.Icon,
};
}
}
}