Files
tbd-station-14/Content.Shared/Construction/Conditions/EmptyOrWindowValidInTile.cs
2021-11-02 11:24:32 +01:00

44 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Shared.Maps;
using Content.Shared.Window;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class EmptyOrWindowValidInTile : IConstructionCondition
{
[DataField("tileNotBlocked")]
private readonly TileNotBlocked _tileNotBlocked = new();
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
var result = false;
foreach (var entity in location.GetEntitiesInTile(LookupFlags.Approximate | LookupFlags.IncludeAnchored))
{
if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>())
result = true;
}
if (!result)
result = _tileNotBlocked.Condition(user, location, direction);
return result;
}
public ConstructionGuideEntry? GenerateGuideEntry()
{
return new ConstructionGuideEntry()
{
Localization = "construction-guide-condition-empty-or-window-valid-in-tile"
};
}
}
}