* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
15 lines
400 B
C#
15 lines
400 B
C#
using Content.Shared.Chemistry.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Reagent
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{
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[ImplicitDataDefinitionForInheritors]
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[MeansImplicitUse]
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public abstract class ReagentEffectCondition
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{
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public abstract bool Condition(ReagentEffectArgs args);
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}
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}
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