Files
tbd-station-14/Content.Shared/Chemistry/ChemistrySystem.cs
mirrorcult 747f02f3f3 Metabolism tweaks / metabolism 4.0 (#5246)
* Metabolism tweaks

* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects

* fork forgor 💀

* fixes
2021-11-10 11:11:28 +01:00

71 lines
2.6 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Shared.Chemistry
{
[UsedImplicitly]
public partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public void ReactionEntity(EntityUid uid, ReactionMethod method, Solution solution)
{
foreach (var (id, quantity) in solution)
{
ReactionEntity(uid, method, id, quantity, solution);
}
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, string reagentId, FixedPoint2 reactVolume, Solution? source)
{
// We throw if the reagent specified doesn't exist.
ReactionEntity(uid, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
}
public void ReactionEntity(EntityUid uid, ReactionMethod method, ReagentPrototype reagent,
FixedPoint2 reactVolume, Solution? source)
{
if (!EntityManager.TryGetComponent(uid, out ReactiveComponent? reactive))
return;
// If we have a source solution, use the reagent quantity we have left. Otherwise, use the reaction volume specified.
var args = new ReagentEffectArgs(uid, null, source, reagent,
source?.GetReagentQuantity(reagent.ID) ?? reactVolume, EntityManager, method);
foreach (var entry in reactive.Reactions)
{
if (!entry.Methods.Contains(method))
continue;
if (entry.Reagents != null && !entry.Reagents.Contains(reagent.ID))
continue;
foreach (var effect in entry.Effects)
{
bool failed = false;
foreach (var cond in effect.Conditions ?? new ReagentEffectCondition[] { })
{
if (!cond.Condition(args))
failed = true;
}
if (failed)
continue;
effect.Metabolize(args);
// Make sure we still have enough reagent to go...
if (source != null && !source.ContainsReagent(reagent.ID))
break;
}
}
}
}
}