Files
tbd-station-14/Content.Shared/CharacterAppearance/HumanoidVisualLayersExtension.cs
2021-08-07 14:18:42 -07:00

91 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Body.Part;
namespace Content.Shared.CharacterAppearance
{
public static class HumanoidVisualLayersExtension
{
public static IEnumerable<HumanoidVisualLayers> ToHumanoidLayers(this SharedBodyPartComponent part)
{
switch (part.PartType)
{
case BodyPartType.Other:
yield break;
case BodyPartType.Torso:
yield return HumanoidVisualLayers.Chest;
break;
case BodyPartType.Head:
yield return HumanoidVisualLayers.Head;
yield return HumanoidVisualLayers.Eyes;
yield return HumanoidVisualLayers.FacialHair;
yield return HumanoidVisualLayers.Hair;
yield return HumanoidVisualLayers.StencilMask;
break;
case BodyPartType.Arm:
switch (part.Symmetry)
{
case BodyPartSymmetry.None:
yield break;
case BodyPartSymmetry.Left:
yield return HumanoidVisualLayers.LArm;
break;
case BodyPartSymmetry.Right:
yield return HumanoidVisualLayers.RArm;
break;
default:
yield break;
}
yield break;
case BodyPartType.Hand:
switch (part.Symmetry)
{
case BodyPartSymmetry.None:
yield break;
case BodyPartSymmetry.Left:
yield return HumanoidVisualLayers.LHand;
break;
case BodyPartSymmetry.Right:
yield return HumanoidVisualLayers.RHand;
break;
default:
yield break;
}
yield break;
case BodyPartType.Leg:
switch (part.Symmetry)
{
case BodyPartSymmetry.None:
yield break;
case BodyPartSymmetry.Left:
yield return HumanoidVisualLayers.LLeg;
break;
case BodyPartSymmetry.Right:
yield return HumanoidVisualLayers.RLeg;
break;
default:
yield break;
}
yield break;
case BodyPartType.Foot:
switch (part.Symmetry)
{
case BodyPartSymmetry.None:
yield break;
case BodyPartSymmetry.Left:
yield return HumanoidVisualLayers.LFoot;
break;
case BodyPartSymmetry.Right:
yield return HumanoidVisualLayers.RFoot;
break;
default:
yield break;
}
yield break;
default:
yield break;
}
}
}
}