Files
tbd-station-14/Content.Shared/CharacterAppearance/Components/HumanoidAppearanceComponent.cs
Flipp Syder 7dc6b95a10 Moves HumanoidAppearanceComponent to ECS (#4855)
* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
2021-10-17 00:28:02 +02:00

64 lines
2.1 KiB
C#

using System;
using Content.Shared.CharacterAppearance;
using Content.Shared.CharacterAppearance.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.CharacterAppearance.Components
{
[RegisterComponent]
[Friend(typeof(SharedHumanoidAppearanceSystem), typeof(SharedMagicMirrorComponent))]
[NetworkedComponent]
public class HumanoidAppearanceComponent : Component
{
public override string Name => "HumanoidAppearance";
[ViewVariables]
public HumanoidCharacterAppearance Appearance { get; set; } = HumanoidCharacterAppearance.Default();
[ViewVariables(VVAccess.ReadWrite)]
public Sex Sex { get; set; } = default!;
[ViewVariables(VVAccess.ReadWrite)]
public Gender Gender { get; set; } = default!;
[DataField("categoriesHair")]
[ViewVariables]
public SpriteAccessoryCategories CategoriesHair { get; set; } = SpriteAccessoryCategories.HumanHair;
[DataField("categoriesFacialHair")]
[ViewVariables]
public SpriteAccessoryCategories CategoriesFacialHair { get; set; } = SpriteAccessoryCategories.HumanFacialHair;
[ViewVariables]
[DataField("canColorHair")]
public bool CanColorHair { get; set; } = true;
[ViewVariables]
[DataField("canColorFacialHair")]
public bool CanColorFacialHair { get; set; } = true;
}
[Serializable, NetSerializable]
public sealed class HumanoidAppearanceComponentState : ComponentState
{
public HumanoidCharacterAppearance Appearance { get; }
public Sex Sex { get; }
public Gender Gender { get; }
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance,
Sex sex,
Gender gender)
{
Appearance = appearance;
Sex = sex;
Gender = gender;
}
}
}