Files
tbd-station-14/Content.Shared/Body/Part/Property/BodyPartPropertyComponent.cs
2021-07-16 17:37:09 -07:00

21 lines
741 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Part.Property
{
/// <summary>
/// Property attachable to a <see cref="SharedBodyPartComponent"/>.
/// For example, this is used to define the speed capabilities of a leg.
/// The movement system will look for a <see cref="LegComponent"/> on all
/// <see cref="SharedBodyPartComponent"/>.
/// </summary>
public abstract class BodyPartPropertyComponent : Component, IBodyPartProperty
{
/// <summary>
/// Whether this property is currently active.
/// </summary>
[DataField("active")]
public bool Active { get; set; } = true;
}
}