Files
tbd-station-14/Content.Shared/Actions/Behaviors/IActionBehavior.cs
2021-07-16 17:37:09 -07:00

46 lines
1.4 KiB
C#

using System;
using Content.Shared.Actions.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors
{
/// <summary>
/// Currently just a marker interface delineating the different possible
/// types of action behaviors.
/// </summary>
public interface IActionBehavior
{
}
/// <summary>
/// Base class for all action event args
/// </summary>
public abstract class ActionEventArgs : EventArgs
{
/// <summary>
/// Entity performing the action.
/// </summary>
public readonly IEntity Performer;
/// <summary>
/// Action being performed
/// </summary>
public readonly ActionType ActionType;
/// <summary>
/// Actions component of the performer.
/// </summary>
public readonly SharedActionsComponent? PerformerActions;
public ActionEventArgs(IEntity performer, ActionType actionType)
{
Performer = performer;
ActionType = actionType;
if (!Performer.TryGetComponent(out PerformerActions))
{
throw new InvalidOperationException($"performer {performer.Name} tried to perform action {actionType} " +
$" but the performer had no actions component," +
" which should never occur");
}
}
}
}