Files
tbd-station-14/Content.Server/Suspicion/EntitySystems/SuspicionRoleSystem.cs
2021-10-27 10:53:10 +02:00

97 lines
2.7 KiB
C#

using System.Collections.Generic;
using Content.Server.Roles;
using Content.Server.Suspicion.Roles;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Suspicion.EntitySystems
{
[UsedImplicitly]
public class SuspicionRoleSystem : EntitySystem
{
private readonly HashSet<SuspicionRoleComponent> _traitors = new();
public IReadOnlyCollection<SuspicionRoleComponent> Traitors => _traitors;
#region Overrides of EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<SuspicionRoleComponent, RoleAddedEvent>(OnRoleAdded);
SubscribeLocalEvent<SuspicionRoleComponent, RoleRemovedEvent>(OnRoleRemoved);
}
private void OnPlayerDetached(EntityUid uid, SuspicionRoleComponent component, PlayerDetachedEvent args)
{
component.SyncRoles();
}
private void OnPlayerAttached(EntityUid uid, SuspicionRoleComponent component, PlayerAttachedEvent args)
{
component.SyncRoles();
}
private void OnRoleAdded(EntityUid uid, SuspicionRoleComponent component, RoleAddedEvent args)
{
if (args.Role is not SuspicionRole role) return;
component.Role = role;
}
private void OnRoleRemoved(EntityUid uid, SuspicionRoleComponent component, RoleRemovedEvent args)
{
if (args.Role is not SuspicionRole) return;
component.Role = null;
}
#endregion
public void AddTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Add(role))
{
return;
}
foreach (var traitor in _traitors)
{
traitor.AddAlly(role);
}
role.SetAllies(_traitors);
}
public void RemoveTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Remove(role))
{
return;
}
foreach (var traitor in _traitors)
{
traitor.RemoveAlly(role);
}
role.ClearAllies();
}
public override void Shutdown()
{
_traitors.Clear();
base.Shutdown();
}
public void Reset(RoundRestartCleanupEvent ev)
{
_traitors.Clear();
}
}
}