Files
tbd-station-14/Content.Server/Stunnable/StunSystem.cs
mirrorcult ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00

56 lines
1.8 KiB
C#

using System;
using Content.Server.Act;
using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable
{
public sealed class StunSystem : SharedStunSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectsComponent, DisarmedActEvent>(OnDisarmed);
}
private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedActEvent args)
{
if (args.Handled || !_random.Prob(args.PushProbability))
return;
if (!TryParalyze(uid, TimeSpan.FromSeconds(4f), status))
return;
var source = args.Source;
var target = args.Target;
if (source != null)
{
var knock = EntityManager.GetComponent<KnockedDownComponent>(uid);
SoundSystem.Play(Filter.Pvs(source), knock.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
if (target != null)
{
// TODO: Use PopupSystem
source.PopupMessageOtherClients(Loc.GetString("stunned-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
source.PopupMessageCursor(Loc.GetString("stunned-component-disarm-success", ("target", target.Name)));
}
}
args.Handled = true;
}
}
}