* Oops! All Changes In One Commit * try desperately to fix prediction issues and fail * oops * test * actually fixes prediction issues * port jittering to status effect * default merge behavior + alert cooldown stuff * silly test issue * zabloing * address reviews
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using System;
|
|
using Content.Server.Act;
|
|
using Content.Server.Popups;
|
|
using Content.Shared.Audio;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.StatusEffect;
|
|
using Content.Shared.Stunnable;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Stunnable
|
|
{
|
|
public sealed class StunSystem : SharedStunSystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<StatusEffectsComponent, DisarmedActEvent>(OnDisarmed);
|
|
}
|
|
|
|
private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedActEvent args)
|
|
{
|
|
if (args.Handled || !_random.Prob(args.PushProbability))
|
|
return;
|
|
|
|
if (!TryParalyze(uid, TimeSpan.FromSeconds(4f), status))
|
|
return;
|
|
|
|
var source = args.Source;
|
|
var target = args.Target;
|
|
|
|
if (source != null)
|
|
{
|
|
var knock = EntityManager.GetComponent<KnockedDownComponent>(uid);
|
|
SoundSystem.Play(Filter.Pvs(source), knock.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
|
|
|
|
if (target != null)
|
|
{
|
|
// TODO: Use PopupSystem
|
|
source.PopupMessageOtherClients(Loc.GetString("stunned-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
|
|
source.PopupMessageCursor(Loc.GetString("stunned-component-disarm-success", ("target", target.Name)));
|
|
}
|
|
}
|
|
|
|
args.Handled = true;
|
|
}
|
|
}
|
|
}
|