18 lines
401 B
C#
18 lines
401 B
C#
using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.SMES
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{
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[UsedImplicitly]
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internal class PowerSmesSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<SmesComponent>(true))
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{
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comp.OnUpdate();
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}
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}
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}
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}
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