Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/SmokingSystem.Cigar.cs
Ygg01 b2aca94586 Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00

60 lines
1.9 KiB
C#

using Content.Server.Nutrition.Components;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
public partial class SmokingSystem
{
private void InitializeCigars()
{
SubscribeLocalEvent<CigarComponent, ActivateInWorldEvent>(OnCigarActivatedEvent);
SubscribeLocalEvent<CigarComponent, InteractUsingEvent>(OnCigarInteractUsingEvent);
SubscribeLocalEvent<CigarComponent, SmokableSolutionEmptyEvent>(OnCigarSolutionEmptyEvent);
}
private void OnCigarActivatedEvent(EntityUid uid, CigarComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;
if (!EntityManager.TryGetComponent(uid, out SmokableComponent? smokable))
return;
if (smokable.State != SmokableState.Lit)
return;
SetSmokableState(uid, SmokableState.Burnt, smokable);
args.Handled = true;
}
private void OnCigarInteractUsingEvent(EntityUid uid, CigarComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!EntityManager.TryGetComponent(uid, out SmokableComponent? smokable))
return;
if (smokable.State != SmokableState.Unlit)
return;
var isHotEvent = new IsHotEvent();
RaiseLocalEvent(args.Used.Uid, isHotEvent, false);
if (!isHotEvent.IsHot)
return;
SetSmokableState(uid, SmokableState.Lit, smokable);
args.Handled = true;
}
private void OnCigarSolutionEmptyEvent(EntityUid uid, CigarComponent component, SmokableSolutionEmptyEvent args)
{
SetSmokableState(uid, SmokableState.Burnt);
}
}
}