23 lines
693 B
C#
23 lines
693 B
C#
using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Shared.MobState.State;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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{
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public class CriticalMobState : SharedCriticalMobState
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{
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public override void EnterState(EntityUid uid, IEntityManager entityManager)
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{
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base.EnterState(uid, entityManager);
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if (entityManager.TryGetComponent(uid, out StatusEffectsComponent? stun))
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{
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EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(uid, "Stun");
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}
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}
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}
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}
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