Files
tbd-station-14/Content.Server/MobState/States/CriticalMobState.cs
Vera Aguilera Puerto e5c062559a MobStates use EntityUid
2021-11-09 12:15:12 +01:00

23 lines
693 B
C#

using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.MobState.State;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public class CriticalMobState : SharedCriticalMobState
{
public override void EnterState(EntityUid uid, IEntityManager entityManager)
{
base.EnterState(uid, entityManager);
if (entityManager.TryGetComponent(uid, out StatusEffectsComponent? stun))
{
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(uid, "Stun");
}
}
}
}