* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
21 lines
523 B
C#
21 lines
523 B
C#
using Content.Server.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Mind
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{
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internal static class MindHelpers
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{
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internal static void SendToGhost(this IEntity entity, bool canReturn=false)
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{
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var mind = entity.PlayerSession()?.ContentData()?.Mind;
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if (mind == null) return;
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, canReturn);
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}
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}
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}
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