Files
tbd-station-14/Content.Server/Mind/Commands/MakeSentientCommand.cs
2021-11-09 15:44:07 +01:00

63 lines
2.1 KiB
C#

using Content.Server.Administration;
using Content.Server.AI.Components;
using Content.Server.Mind.Components;
using Content.Shared.Administration;
using Content.Shared.Emoting;
using Content.Shared.Examine;
using Content.Shared.Movement.Components;
using Content.Shared.Speech;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Mind.Commands
{
[AdminCommand(AdminFlags.Fun)]
public class MakeSentientCommand : IConsoleCommand
{
public string Command => "makesentient";
public string Description => "Makes an entity sentient (able to be controlled by a player)";
public string Help => "makesentient <entity id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of arguments.");
return;
}
if (!EntityUid.TryParse(args[0], out var entId))
{
shell.WriteLine("Invalid argument.");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.EntityExists(entId))
{
shell.WriteLine("Invalid entity specified!");
return;
}
MakeSentient(entId, entityManager);
}
public static void MakeSentient(EntityUid uid, IEntityManager entityManager)
{
if(entityManager.HasComponent<AiControllerComponent>(uid))
entityManager.RemoveComponent<AiControllerComponent>(uid);
entityManager.EnsureComponent<MindComponent>(uid);
entityManager.EnsureComponent<SharedPlayerInputMoverComponent>(uid);
entityManager.EnsureComponent<SharedPlayerMobMoverComponent>(uid);
entityManager.EnsureComponent<SharedSpeechComponent>(uid);
entityManager.EnsureComponent<SharedEmotingComponent>(uid);
entityManager.EnsureComponent<ExaminerComponent>(uid);
}
}
}