Files
tbd-station-14/Content.Server/Materials/MaterialComponent.cs
2021-06-09 22:19:39 +02:00

50 lines
1.8 KiB
C#

using System.Collections.Generic;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.ViewVariables;
namespace Content.Server.Materials
{
/// <summary>
/// Component to store data such as "this object is made out of steel".
/// This is not a storage system for say smelteries.
/// </summary>
[RegisterComponent]
public class MaterialComponent : Component
{
public override string Name => "Material";
[ViewVariables]
[DataField("materials", customTypeSerializer:typeof(PrototypeIdListSerializer<MaterialPrototype>))]
// ReSharper disable once CollectionNeverUpdated.Local
private readonly List<string> _materials = new();
public IEnumerable<string> MaterialIds => _materials;
/// <summary>
/// Returns all materials which make up this entity.
/// This property has an IoC resolve and is generally slow, so be sure to cache the results if needed.
/// </summary>
[ViewVariables]
public IEnumerable<MaterialPrototype> Materials
{
get
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in MaterialIds)
{
if(prototypeManager.TryIndex<MaterialPrototype>(id, out var material))
yield return material;
else
Logger.Error($"Material prototype {id} does not exist! Entity: {Owner}");
}
}
}
}
}