50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System.Collections.Generic;
|
|
using Content.Shared.Materials;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Materials
|
|
{
|
|
/// <summary>
|
|
/// Component to store data such as "this object is made out of steel".
|
|
/// This is not a storage system for say smelteries.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class MaterialComponent : Component
|
|
{
|
|
public override string Name => "Material";
|
|
|
|
[ViewVariables]
|
|
[DataField("materials", customTypeSerializer:typeof(PrototypeIdListSerializer<MaterialPrototype>))]
|
|
// ReSharper disable once CollectionNeverUpdated.Local
|
|
private readonly List<string> _materials = new();
|
|
public IEnumerable<string> MaterialIds => _materials;
|
|
|
|
/// <summary>
|
|
/// Returns all materials which make up this entity.
|
|
/// This property has an IoC resolve and is generally slow, so be sure to cache the results if needed.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public IEnumerable<MaterialPrototype> Materials
|
|
{
|
|
get
|
|
{
|
|
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
|
|
|
foreach (var id in MaterialIds)
|
|
{
|
|
if(prototypeManager.TryIndex<MaterialPrototype>(id, out var material))
|
|
yield return material;
|
|
else
|
|
Logger.Error($"Material prototype {id} does not exist! Entity: {Owner}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|