Files
tbd-station-14/Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

45 lines
2.1 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Kitchen.Components;
using Content.Shared.Sound;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Kitchen.Components
{
/// <summary>
/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
/// it contained, juice an apple and get "apple juice".
/// </summary>
[RegisterComponent]
public class ReagentGrinderComponent : SharedReagentGrinderComponent
{
[ViewVariables] public ContainerSlot BeakerContainer = default!;
/// <summary>
/// Can be null since we won't always have a beaker in the grinder.
/// </summary>
[ViewVariables] public Solution? HeldBeaker = default!;
/// <summary>
/// Contains the things that are going to be ground or juiced.
/// </summary>
[ViewVariables] public Container Chamber = default!;
/// <summary>
/// Is the machine actively doing something and can't be used right now?
/// </summary>
public bool Busy;
//YAML serialization vars
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] public int StorageCap = 16;
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] public int WorkTime = 3500; //3.5 seconds, completely arbitrary for now.
[DataField("clickSound")] public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[DataField("grindSound")] public SoundSpecifier GrindSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
[DataField("juiceSound")] public SoundSpecifier JuiceSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
}
}