Files
tbd-station-14/Content.Server/Holiday/ShouldCelebrate/Computus.cs
Paul Ritter 5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00

116 lines
3.5 KiB
C#

using System;
using System.IO;
using JetBrains.Annotations;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Holiday.ShouldCelebrate
{
/// <summary>
/// Computus for easter calculation.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public class Computus : DefaultHolidayShouldCelebrate
{
[DataField("daysEarly")]
private byte _daysEarly = 1;
[DataField("daysExtra")]
private byte _daysExtra = 1;
public (int day, int month) DoComputus(DateTime date)
{
var currentYear = date.Year;
var m = 0;
var n = 0;
switch (currentYear)
{
case var i when i >= 1900 && i <= 2099:
m = 24;
n = 5;
break;
case var i when i >= 2100 && i <= 2199:
m = 24;
n = 6;
break;
case var i when i >= 2200 && i <= 2299:
m = 25;
n = 0;
break;
// Hello, future person! If you're living in the year >=2300, you might want to fix this method.
// t. earth coder living in 2021
default:
throw new InvalidDataException("Easter machine broke.");
}
var a = currentYear % 19;
var b = currentYear % 4;
var c = currentYear % 7;
var d = (19 * a + m) % 30;
var e = (2 * b + 4 * c + 6 * d + n) % 7;
(int day, int month) easterDate = (0, 0);
if (d + e < 10)
{
easterDate.month = 3;
easterDate.day = (d + e + 22);
} else if (d + e > 9)
{
easterDate.month = 4;
easterDate.day = (d + e - 9);
}
if (easterDate.month == 4 && easterDate.day == 26)
easterDate.day = 19;
if (easterDate.month == 4 && easterDate.day == 25 && d == 28 && e == 6 && a > 10)
easterDate.day = 18;
return easterDate;
}
public override bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
{
if (holiday.BeginMonth == Month.Invalid)
{
var (day, month) = DoComputus(date);
holiday.BeginDay = (byte) day;
holiday.BeginMonth = (Month) month;
holiday.EndDay = (byte) (holiday.BeginDay + _daysExtra);
holiday.EndMonth = holiday.BeginMonth;
// Begins in march, ends in april
if (holiday.EndDay >= 32 && holiday.EndMonth == Month.March)
{
holiday.EndDay -= 31;
holiday.EndMonth++;
}
// Begins in april, ends in june.
if (holiday.EndDay >= 31 && holiday.EndMonth == Month.April)
{
holiday.EndDay -= 30;
holiday.EndMonth++;
}
holiday.BeginDay -= _daysEarly;
// Begins in march, ends in april.
if (holiday.BeginDay <= 0 && holiday.BeginMonth == Month.April)
{
holiday.BeginDay += 31;
holiday.BeginMonth--;
}
}
return base.ShouldCelebrate(date, holiday);
}
}
}