* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
using System;
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using System.IO;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Holiday.ShouldCelebrate
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{
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/// <summary>
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/// Computus for easter calculation.
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public class Computus : DefaultHolidayShouldCelebrate
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{
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[DataField("daysEarly")]
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private byte _daysEarly = 1;
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[DataField("daysExtra")]
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private byte _daysExtra = 1;
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public (int day, int month) DoComputus(DateTime date)
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{
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var currentYear = date.Year;
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var m = 0;
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var n = 0;
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switch (currentYear)
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{
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case var i when i >= 1900 && i <= 2099:
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m = 24;
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n = 5;
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break;
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case var i when i >= 2100 && i <= 2199:
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m = 24;
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n = 6;
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break;
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case var i when i >= 2200 && i <= 2299:
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m = 25;
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n = 0;
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break;
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// Hello, future person! If you're living in the year >=2300, you might want to fix this method.
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// t. earth coder living in 2021
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default:
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throw new InvalidDataException("Easter machine broke.");
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}
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var a = currentYear % 19;
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var b = currentYear % 4;
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var c = currentYear % 7;
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var d = (19 * a + m) % 30;
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var e = (2 * b + 4 * c + 6 * d + n) % 7;
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(int day, int month) easterDate = (0, 0);
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if (d + e < 10)
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{
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easterDate.month = 3;
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easterDate.day = (d + e + 22);
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} else if (d + e > 9)
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{
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easterDate.month = 4;
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easterDate.day = (d + e - 9);
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}
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if (easterDate.month == 4 && easterDate.day == 26)
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easterDate.day = 19;
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if (easterDate.month == 4 && easterDate.day == 25 && d == 28 && e == 6 && a > 10)
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easterDate.day = 18;
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return easterDate;
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}
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public override bool ShouldCelebrate(DateTime date, HolidayPrototype holiday)
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{
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if (holiday.BeginMonth == Month.Invalid)
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{
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var (day, month) = DoComputus(date);
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holiday.BeginDay = (byte) day;
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holiday.BeginMonth = (Month) month;
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holiday.EndDay = (byte) (holiday.BeginDay + _daysExtra);
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holiday.EndMonth = holiday.BeginMonth;
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// Begins in march, ends in april
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if (holiday.EndDay >= 32 && holiday.EndMonth == Month.March)
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{
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holiday.EndDay -= 31;
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holiday.EndMonth++;
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}
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// Begins in april, ends in june.
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if (holiday.EndDay >= 31 && holiday.EndMonth == Month.April)
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{
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holiday.EndDay -= 30;
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holiday.EndMonth++;
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}
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holiday.BeginDay -= _daysEarly;
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// Begins in march, ends in april.
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if (holiday.BeginDay <= 0 && holiday.BeginMonth == Month.April)
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{
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holiday.BeginDay += 31;
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holiday.BeginMonth--;
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}
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}
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return base.ShouldCelebrate(date, holiday);
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}
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}
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}
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