* Remove most IEntity usages from Destructible and Explosions * Perform a minute amount of cleanup * Fix build
27 lines
870 B
C#
27 lines
870 B
C#
using System;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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[Serializable]
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[DataDefinition]
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public class PlaySoundBehavior : IThresholdBehavior
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{
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/// <summary>
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/// Sound played upon destruction.
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/// </summary>
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[DataField("sound", required: true)] public SoundSpecifier Sound { get; set; } = default!;
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public void Execute(EntityUid owner, DestructibleSystem system)
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{
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var pos = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
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SoundSystem.Play(Filter.Pvs(pos), Sound.GetSound(), pos, AudioHelpers.WithVariation(0.125f));
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}
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}
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}
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