* Remove most IEntity usages from Destructible and Explosions * Perform a minute amount of cleanup * Fix build
23 lines
638 B
C#
23 lines
638 B
C#
using Content.Shared.Body.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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[UsedImplicitly]
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[DataDefinition]
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public class GibBehavior : IThresholdBehavior
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{
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[DataField("recursive")] private bool _recursive = true;
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public void Execute(EntityUid owner, DestructibleSystem system)
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{
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if (system.EntityManager.TryGetComponent(owner, out SharedBodyComponent? body))
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{
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body.Gib(_recursive);
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}
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}
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}
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}
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