* Remove most IEntity usages from Destructible and Explosions * Perform a minute amount of cleanup * Fix build
25 lines
823 B
C#
25 lines
823 B
C#
using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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/// <summary>
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/// Drop all items from all containers
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/// </summary>
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[DataDefinition]
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public class EmptyAllContainersBehaviour : IThresholdBehavior
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{
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public void Execute(EntityUid owner, DestructibleSystem system)
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{
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if (!system.EntityManager.TryGetComponent<ContainerManagerComponent>(owner, out var containerManager))
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return;
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foreach (var container in containerManager.GetAllContainers())
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{
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container.EmptyContainer(true, system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates);
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}
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}
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}
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}
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