Files
tbd-station-14/Content.Server/Construction/Conditions/ToiletLidClosed.cs
2021-11-02 11:24:32 +01:00

44 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Server.Toilet;
using Content.Shared.Construction;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class ToiletLidClosed : IGraphCondition
{
public bool Condition(EntityUid uid, IEntityManager entityManager)
{
if (!entityManager.TryGetComponent(uid, out ToiletComponent? toilet))
return false;
return !toilet.LidOpen;
}
public bool DoExamine(ExaminedEvent args)
{
var entity = args.Examined;
if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
if (!toilet.LidOpen) return false;
args.PushMarkup(Loc.GetString("construction-examine-condition-toilet-lid-closed") + "\n");
return true;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = "construction-step-condition-toilet-lid-closed"
};
}
}
}