Files
tbd-station-14/Content.Server/Construction/Conditions/DoorWelded.cs
2021-11-02 11:24:32 +01:00

56 lines
1.8 KiB
C#

using System.Collections.Generic;
using Content.Server.Doors.Components;
using Content.Shared.Construction;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class DoorWelded : IGraphCondition
{
[DataField("welded")]
public bool Welded { get; private set; } = true;
public bool Condition(EntityUid uid, IEntityManager entityManager)
{
if (!entityManager.TryGetComponent(uid, out ServerDoorComponent? doorComponent))
return false;
return doorComponent.IsWeldedShut == Welded;
}
public bool DoExamine(ExaminedEvent args)
{
var entity = args.Examined;
if (!entity.TryGetComponent(out ServerDoorComponent? door)) return false;
if (door.IsWeldedShut != Welded)
{
if (Welded == true)
args.PushMarkup(Loc.GetString("construction-examine-condition-door-weld", ("entityName", entity.Name)) + "\n");
else
args.PushMarkup(Loc.GetString("construction-examine-condition-door-unweld", ("entityName", entity.Name)) + "\n");
return true;
}
return false;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = Welded
? "construction-guide-condition-door-weld"
: "construction-guide-condition-door-unweld",
};
}
}
}