21 lines
732 B
C#
21 lines
732 B
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public class ChemicalReactionSystem : SharedChemicalReactionSystem
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{
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protected override void OnReaction(Solution solution, ReactionPrototype reaction, EntityUid ownerUid, FixedPoint2 unitReactions)
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{
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base.OnReaction(solution, reaction, ownerUid, unitReactions);
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SoundSystem.Play(Filter.Pvs(ownerUid, entityManager:EntityManager), reaction.Sound.GetSound(), ownerUid);
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}
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}
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}
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