* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
140 lines
4.9 KiB
C#
140 lines
4.9 KiB
C#
using Content.Shared.Audio;
|
|
using Content.Shared.Cabinet;
|
|
using Content.Shared.Containers.ItemSlots;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Player;
|
|
using System;
|
|
|
|
namespace Content.Server.Cabinet
|
|
{
|
|
public class ItemCabinetSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedItemSlotsSystem _itemSlotsSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<ItemCabinetComponent, InteractUsingEvent>(OnInteractUsing);
|
|
SubscribeLocalEvent<ItemCabinetComponent, InteractHandEvent>(OnInteractHand);
|
|
SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
|
|
SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(InitializeAppearance);
|
|
SubscribeLocalEvent<ItemCabinetComponent, ItemSlotChangedEvent>(OnItemSlotChanged);
|
|
SubscribeLocalEvent<ItemCabinetComponent, GetActivationVerbsEvent>(AddToggleOpenVerb);
|
|
}
|
|
|
|
private void InitializeAppearance(EntityUid uid, ItemCabinetComponent component, ComponentStartup args)
|
|
{
|
|
UpdateAppearance(uid, component);
|
|
}
|
|
|
|
private void UpdateAppearance(EntityUid uid,
|
|
ItemCabinetComponent? cabinet = null,
|
|
SharedItemSlotsComponent? itemSlots = null,
|
|
SharedAppearanceComponent? appearance = null)
|
|
{
|
|
if (!Resolve(uid, ref cabinet, ref itemSlots, ref appearance, false))
|
|
return;
|
|
|
|
appearance.SetData(ItemCabinetVisuals.IsOpen, cabinet.Opened);
|
|
|
|
if (!itemSlots.Slots.TryGetValue(cabinet.CabinetSlot, out var slot))
|
|
return;
|
|
|
|
appearance.SetData(ItemCabinetVisuals.ContainsItem, slot.HasEntity);
|
|
}
|
|
|
|
private void OnItemSlotChanged(EntityUid uid, ItemCabinetComponent cabinet, ItemSlotChangedEvent args)
|
|
{
|
|
UpdateAppearance(uid, cabinet, args.SlotsComponent);
|
|
}
|
|
|
|
private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent cabinet, GetActivationVerbsEvent args)
|
|
{
|
|
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
// Toggle open verb
|
|
Verb toggleVerb = new();
|
|
toggleVerb.Act = () => ToggleItemCabinet(uid, cabinet);
|
|
if (cabinet.Opened)
|
|
{
|
|
toggleVerb.Text = Loc.GetString("verb-common-close");
|
|
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
|
|
}
|
|
else
|
|
{
|
|
toggleVerb.Text = Loc.GetString("verb-common-open");
|
|
toggleVerb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
|
|
}
|
|
args.Verbs.Add(toggleVerb);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try insert an item if the cabinet is opened. Otherwise, just try open it.
|
|
/// </summary>
|
|
private void OnInteractUsing(EntityUid uid, ItemCabinetComponent comp, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (!comp.Opened)
|
|
ToggleItemCabinet(uid, comp);
|
|
else
|
|
_itemSlotsSystem.TryInsertContent(uid, args.Used, args.User);
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the cabinet is opened and has an entity, try and take it. Otherwise toggle the cabinet open/closed;
|
|
/// </summary>
|
|
private void OnInteractHand(EntityUid uid, ItemCabinetComponent comp, InteractHandEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (!EntityManager.TryGetComponent(uid, out SharedItemSlotsComponent itemSlots))
|
|
return;
|
|
|
|
if (!itemSlots.Slots.TryGetValue(comp.CabinetSlot, out var slot))
|
|
return;
|
|
|
|
if (comp.Opened && slot.HasEntity)
|
|
_itemSlotsSystem.TryEjectContent(uid, comp.CabinetSlot, args.User);
|
|
else
|
|
ToggleItemCabinet(uid, comp);
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
args.Handled = true;
|
|
ToggleItemCabinet(uid, comp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggles the ItemCabinet's state.
|
|
/// </summary>
|
|
private void ToggleItemCabinet(EntityUid uid, ItemCabinetComponent? cabinet = null)
|
|
{
|
|
if (!Resolve(uid, ref cabinet))
|
|
return;
|
|
|
|
cabinet.Opened = !cabinet.Opened;
|
|
SoundSystem.Play(Filter.Pvs(uid), cabinet.DoorSound.GetSound(), uid, AudioHelpers.WithVariation(0.15f));
|
|
|
|
UpdateAppearance(uid, cabinet);
|
|
}
|
|
}
|
|
}
|