Files
tbd-station-14/Content.Server/Body/Respiratory/RespiratorSystem.cs
2021-09-28 13:35:29 +02:00

20 lines
472 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Respiratory
{
[UsedImplicitly]
public class RespiratorSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var respirator in EntityManager.EntityQuery<RespiratorComponent>(false))
{
respirator.Update(frameTime);
}
}
}
}