* Ambient sound system Client-side system that plays audio from nearby objects that are randomly sampled. * Decent * Tweaks * Tweaks * Comment this out for now * reduce VM sound * Fix rolloff * Fixes * Volume tweak
15 lines
378 B
C#
15 lines
378 B
C#
using Content.Shared.Audio;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Audio
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{
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/// <summary>
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/// Toggles <see cref="AmbientSoundComponent"/> on when powered and off when not powered.
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/// </summary>
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[RegisterComponent]
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public class AmbientOnPoweredComponent : Component
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{
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public override string Name => "AmbientOnPowered";
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}
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}
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