Files
tbd-station-14/Content.Server/Actions/Spells/GiveItemSpell.cs
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00

75 lines
2.8 KiB
C#

using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Popups;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions.Behaviors;
using Content.Shared.Cooldown;
using Content.Shared.Popups;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Actions.Spells
{
[UsedImplicitly]
[DataDefinition]
public class GiveItemSpell : IInstantAction
{ //TODO: Needs to be an EntityPrototype for proper validation
[ViewVariables] [DataField("castMessage")] public string? CastMessage { get; set; } = default!;
[ViewVariables] [DataField("cooldown")] public float CoolDown { get; set; } = 1f;
[ViewVariables] [DataField("spellItem")] public string ItemProto { get; set; } = default!;
[ViewVariables] [DataField("castSound", required: true)] public SoundSpecifier CastSound { get; set; } = default!;
//Rubber-band snapping items into player's hands, originally was a workaround, later found it works quite well with stuns
//Not sure if needs fixing
public void DoInstantAction(InstantActionEventArgs args)
{
var caster = args.Performer;
if (!caster.TryGetComponent(out HandsComponent? handsComponent))
{
caster.PopupMessage(Loc.GetString("spell-fail-no-hands"));
return;
}
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(caster.Uid)) return;
// TODO: Nix when we get EntityPrototype serializers
if (!IoCManager.Resolve<IPrototypeManager>().HasIndex<EntityPrototype>(ItemProto))
{
Logger.Error($"Invalid prototype {ItemProto} supplied for {nameof(GiveItemSpell)}");
return;
}
// TODO: Look this is shitty and ideally a test would do it
var spawnedProto = caster.EntityManager.SpawnEntity(ItemProto, caster.Transform.MapPosition);
if (!spawnedProto.TryGetComponent(out ItemComponent? itemComponent))
{
Logger.Error($"Tried to use {nameof(GiveItemSpell)} but prototype has no {nameof(ItemComponent)}?");
spawnedProto.Delete();
return;
}
args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(CoolDown));
if (CastMessage != null)
caster.PopupMessageEveryone(CastMessage);
handsComponent.PutInHandOrDrop(itemComponent);
SoundSystem.Play(Filter.Pvs(caster), CastSound.GetSound(), caster);
}
}
}