* Moved access to ecs * Fixed tests * Moved test to integration * Better IoC * Moved preset ID card * Moved id card to ECS * Moved access component to ECS * Fixed pda access * Final touches Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
25 lines
699 B
C#
25 lines
699 B
C#
using Content.Server.Access.Components;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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namespace Content.Server.Access.Systems
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{
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public class AccessSystem : EntitySystem
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{
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/// <summary>
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/// Replaces the set of access tags we have with the provided set.
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/// </summary>
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/// <param name="newTags">The new access tags</param>
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public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
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{
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if (!Resolve(uid, ref access))
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return false;
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access.Tags.Clear();
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access.Tags.UnionWith(newTags);
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return true;
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}
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}
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}
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