Files
tbd-station-14/Content.Server/AI/WorldState/States/TargetEntityState.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

20 lines
455 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{
/// <summary>
/// Could be target item to equip, target to attack, etc.
/// </summary>
[UsedImplicitly]
public sealed class TargetEntityState : PlanningStateData<IEntity>
{
public override string Name => "TargetEntity";
public override void Reset()
{
Value = null;
}
}
}