Files
tbd-station-14/Content.Server/AI/WorldState/States/Inventory/LastOpenedStorageState.cs
2021-06-09 22:19:39 +02:00

27 lines
870 B
C#

using Content.Server.Storage.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// If we open a storage locker than it will be stored here
/// Useful if we want to close it after
/// </summary>
public sealed class LastOpenedStorageState : StoredStateData<IEntity>
{
// TODO: IF we chain lockers need to handle it.
// Fine for now I guess
public override string Name => "LastOpenedStorage";
public override void SetValue(IEntity? value)
{
base.SetValue(value);
if (value != null && !value.HasComponent<EntityStorageComponent>())
{
Logger.Warning("Set LastOpenedStorageState for an entity that doesn't have a storage component");
}
}
}
}