26 lines
643 B
C#
26 lines
643 B
C#
using Content.Server.Hands.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.AI.WorldState.States.Inventory
|
|
{
|
|
/// <summary>
|
|
/// AKA what's in active hand
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed class EquippedEntityState : StateData<IEntity>
|
|
{
|
|
public override string Name => "EquippedEntity";
|
|
|
|
public override IEntity? GetValue()
|
|
{
|
|
if (!Owner.TryGetComponent(out HandsComponent? handsComponent))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return handsComponent.GetActiveHand?.Owner;
|
|
}
|
|
}
|
|
}
|