Files
tbd-station-14/Content.Server/AI/Utility/Actions/Clothing/Head/EquipHead.cs
2021-03-16 15:50:20 +01:00

46 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{
public sealed class EquipHead : UtilityAction
{
public IEntity Target { get; set; } = default!;
public override void SetupOperators(Blackboard context)
{
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, Target),
new UseItemInInventoryOperator(Owner, Target),
});
}
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(Target);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanPutTargetInInventoryCon>()
.BoolCurve(context),
};
}
}
}