Files
tbd-station-14/Content.IntegrationTests/Tests/PDA/PDAExtensionsTests.cs
Javier Guardia Fernández ec9e65951c Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent

* Copy the documentation from the interfaces

* Revert "Copy the documentation from the interfaces"

This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.

* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00

136 lines
4.5 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Access.Components;
using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.PDA;
using Content.Shared.Containers.ItemSlots;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.PDA
{
public class PDAExtensionsTests : ContentIntegrationTest
{
private const string IdCardDummy = "DummyIdCard";
private const string PdaDummy = "DummyPda";
private static readonly string Prototypes = $@"
- type: entity
id: {IdCardDummy}
name: {IdCardDummy}
components:
- type: IdCard
- type: Item
- type: entity
id: {PdaDummy}
name: {PdaDummy}
components:
- type: ItemSlots
slots:
pdaIdSlot:
whitelist:
components:
- IdCard
- type: PDA
- type: Item";
[Test]
public async Task PlayerGetIdComponent()
{
var clientOptions = new ClientIntegrationOptions
{
ExtraPrototypes = Prototypes
};
var serverOptions = new ServerIntegrationOptions
{
ExtraPrototypes = Prototypes
};
var (client, server) = await StartConnectedServerClientPair(clientOptions, serverOptions);
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
var sEntityManager = server.ResolveDependency<IEntityManager>();
await server.WaitAssertion(() =>
{
var player = sPlayerManager.GetAllPlayers().Single().AttachedEntity;
Assert.NotNull(player);
// The player spawns with an ID on by default
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out var id));
Assert.NotNull(id);
// Put PDA in hand
var dummyPda = sEntityManager.SpawnEntity(PdaDummy, player.Transform.MapPosition);
var pdaItemComponent = dummyPda.GetComponent<ItemComponent>();
player.GetComponent<HandsComponent>().PutInHand(pdaItemComponent);
var pdaComponent = dummyPda.GetComponent<PDAComponent>();
var pdaIdCard = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
var itemSlots = dummyPda.GetComponent<SharedItemSlotsComponent>();
sEntityManager.EntitySysManager.GetEntitySystem<SharedItemSlotsSystem>()
.TryInsertContent(itemSlots, pdaIdCard, pdaComponent.IdSlot);
var pdaContainedId = pdaComponent.ContainedID;
// The PDA in the hand should be found first
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out id));
Assert.NotNull(id);
Assert.That(id, Is.EqualTo(pdaContainedId));
// Put ID card in hand
var idDummy = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
var idItemComponent = idDummy.GetComponent<ItemComponent>();
player.GetComponent<HandsComponent>().PutInHand(idItemComponent);
var idCardComponent = idDummy.GetComponent<IdCardComponent>();
// The ID in the hand should be found first
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out id));
Assert.NotNull(id);
Assert.That(id, Is.EqualTo(idCardComponent));
// Remove all IDs and PDAs
var inventory = player.GetComponent<InventoryComponent>();
foreach (var slot in inventory.Slots)
{
var item = inventory.GetSlotItem(slot);
if (item == null)
{
continue;
}
if (item.Owner.HasComponent<PDAComponent>())
{
inventory.ForceUnequip(slot);
}
}
var hands = player.GetComponent<HandsComponent>();
hands.Drop(dummyPda, false);
hands.Drop(idDummy, false);
// No ID
Assert.Null(player.GetHeldId());
Assert.False(player.TryGetHeldId(out id));
Assert.Null(id);
});
}
}
}