Files
tbd-station-14/Content.IntegrationTests/Tests/Destructible/DestructibleDestructionTest.cs
Javier Guardia Fernández 1508efff54 Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00

95 lines
3.7 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
namespace Content.IntegrationTests.Tests.Destructible
{
public class DestructibleDestructionTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServer(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
IEntity sDestructibleEntity = null;
DamageableComponent sDamageableComponent = null;
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
await server.WaitPost(() =>
{
var gridId = GetMainGrid(sMapManager).GridEntityId;
var coordinates = new EntityCoordinates(gridId, 0, 0);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<DamageableComponent>();
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
});
await server.WaitAssertion(() =>
{
var coordinates = sDestructibleEntity.Transform.Coordinates;
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
DamageSpecifier bruteDamage = new(bruteDamageGroup,50);
Assert.DoesNotThrow(() =>
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(sDestructibleEntity.Uid, bruteDamage, true);
});
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
var threshold = sTestThresholdListenerSystem.ThresholdsReached[0].Threshold;
Assert.That(threshold.Triggered, Is.True);
Assert.That(threshold.Behaviors.Count, Is.EqualTo(3));
var spawnEntitiesBehavior = (SpawnEntitiesBehavior) threshold.Behaviors.Single(b => b is SpawnEntitiesBehavior);
Assert.That(spawnEntitiesBehavior.Spawn.Count, Is.EqualTo(1));
Assert.That(spawnEntitiesBehavior.Spawn.Keys.Single(), Is.EqualTo(SpawnedEntityId));
Assert.That(spawnEntitiesBehavior.Spawn.Values.Single(), Is.EqualTo(new MinMax {Min = 1, Max = 1}));
var entitiesInRange = IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(coordinates, 2);
var found = false;
foreach (var entity in entitiesInRange)
{
if (entity.Prototype == null)
{
continue;
}
if (entity.Prototype.Name != SpawnedEntityId)
{
continue;
}
found = true;
break;
}
Assert.That(found, Is.True);
});
}
}
}