* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Atmos
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{
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[TestFixture]
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[TestOf(typeof(GasMixture))]
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public class GasMixtureTest : ContentIntegrationTest
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{
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[Test]
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public async Task TestMerge()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var atmosphereSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AtmosphereSystem>();
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server.Assert(() =>
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{
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var a = new GasMixture(10f);
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var b = new GasMixture(10f);
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a.AdjustMoles(Gas.Oxygen, 50);
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b.AdjustMoles(Gas.Nitrogen, 50);
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// a now has 50 moles of oxygen
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Assert.That(a.TotalMoles, Is.EqualTo(50));
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Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(50));
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// b now has 50 moles of nitrogen
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Assert.That(b.TotalMoles, Is.EqualTo(50));
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Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(50));
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atmosphereSystem.Merge(b, a);
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// b now has its contents and the contents of a
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Assert.That(b.TotalMoles, Is.EqualTo(100));
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Assert.That(b.GetMoles(Gas.Oxygen), Is.EqualTo(50));
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Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(50));
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// a should be the same, however.
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Assert.That(a.TotalMoles, Is.EqualTo(50));
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Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(50));
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});
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await server.WaitIdleAsync();
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}
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[Test]
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[TestCase(0.5f)]
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[TestCase(0.25f)]
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[TestCase(0.75f)]
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[TestCase(1f)]
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[TestCase(0f)]
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[TestCase(Atmospherics.BreathPercentage)]
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public async Task RemoveRatio(float ratio)
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{
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var server = StartServer();
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server.Assert(() =>
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{
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var a = new GasMixture(10f);
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a.AdjustMoles(Gas.Oxygen, 100);
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a.AdjustMoles(Gas.Nitrogen, 100);
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var origTotal = a.TotalMoles;
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// we remove moles from the mixture with a ratio.
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var b = a.RemoveRatio(ratio);
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// check that the amount of moles in the original and the new mixture are correct.
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Assert.That(b.TotalMoles, Is.EqualTo(origTotal * ratio));
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Assert.That(a.TotalMoles, Is.EqualTo(origTotal - b.TotalMoles));
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Assert.That(b.GetMoles(Gas.Oxygen), Is.EqualTo(100 * ratio));
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Assert.That(b.GetMoles(Gas.Nitrogen), Is.EqualTo(100 * ratio));
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Assert.That(a.GetMoles(Gas.Oxygen), Is.EqualTo(100 - b.GetMoles(Gas.Oxygen)));
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Assert.That(a.GetMoles(Gas.Nitrogen), Is.EqualTo(100 - b.GetMoles(Gas.Nitrogen)));
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});
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await server.WaitIdleAsync();
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}
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}
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}
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