Files
tbd-station-14/Content.Client/Weapons/Ranged/Barrels/Visualizers/SpentAmmoVisualizer.cs
2021-06-09 22:19:39 +02:00

29 lines
771 B
C#

using Content.Shared.Weapons.Ranged.Barrels.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class SpentAmmoVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(AmmoVisuals.Spent, out bool spent))
{
return;
}
sprite.LayerSetState(AmmoVisualLayers.Base, spent ? "spent" : "base");
}
}
public enum AmmoVisualLayers : byte
{
Base,
}
}